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10U Softball Practice Plan (75 Minutes)

A 10U softball practice plan should run 75 to 90 minutes and put every player through pitching work, because 10U is the first level of player pitch and the team that can throw strikes from 35 feet wins most of its games. The 75-minute plan below has six blocks: tee work on arrival, a throwing progression, a fielding race, a windmill mechanics circuit for the whole roster, a four-station hitting circuit, and a circle talk. Open it in the free softball practice planner to change the length or swap a block.
Nine and ten year old softball players spread along a foul line practicing windmill arm circles while a coach demonstrates the release

The 75-Minute 10U Practice Plan

The plan gives 10 minutes to arrival tee work, 10 to throwing, 10 to a fielding race, 15 to the windmill circuit, 25 to the hitting circuit, and 5 to the circle.
Softball practice plan · 9-12 (10U-12U)

10U Softball Practice Plan (75 Minutes)

75 min · 6 segments

  1. 0:00

    10 min

    Arrival Tee Groove

    Early arrivers groove swings off tees into a net or fence, checking contact point before practice starts.

    Arrival
  2. 0:10

    10 min

    Throwing Progression & Arm Care

    Structured partner throwing: wrist snaps to full throws to quick-catch, building arms for the 11"/12" ball.

    Warm-Up
  3. 0:20

    10 min

    Bucket Ball Fielding Race

    Fun team race for young bands: field clean grounders, run them to your bucket — first team to ten wins.

    Core
  4. 0:30

    15 min

    Windmill Mechanics Circuit

    Developing pitchers cycle wrist snaps, K-position spins, and walk-through drives — every kid throwing at once.

    Core
  5. 0:45

    25 min

    Station Hitting Circuit

    Four-station circuit — front toss, tee work, bunting, and dry-swing drills — max swings, nobody standing in line.

    Core
  6. 1:10

    5 min

    Circle Talk & Takeaways

    Coach-led reflection circle: one takeaway each, shout-outs for effort, and the plan for the next practice or game.

    Cooldown

Equipment: tees (2-3), nets or sock screens, buckets of softballs, bats, helmets, gloves, one softball per pair (11" for 8U/10U, 12" for 12U+), 2 buckets, 10-12 softballs (soft training balls for 6-8s), cones, softballs (11" or 12" by age), fence or wall, tape or chalk for target squares, throw-down rubbers, catcher masks for receiving partners, L-screen, 2 tees, nets, 3 buckets of softballs, cones for bunt targets, weighted bat (optional)

Change the length, swap modules for your age group, print a one-page coach sheet, and share it by link. No login.

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Arrival Tee Groove (10 minutes). Tees with wiffle or soft-core balls into the fence, or real balls into a net, one hitter per tee with helmets on, open as players arrive. Coaching point: hands take the knob to the ball, and hold the finish.
Throwing Progression and Arm Care (10 minutes). Wrist snaps, then 20, 30, and 45 feet, ending with quick-catch: catch with two hands, feet already moving, throw. At 10U, walks and overthrows produce more runs than hits do, and this block is the cure for the second one.
Bucket Ball Fielding Race (10 minutes). The 8U favorite still works, with one change: after fielding, the player throws to a teammate at the bucket instead of running the ball in. Now it trains the field-and-throw that games require.
Windmill Mechanics Circuit (15 minutes). Every player, not only the ones who pitch today. Three stations along the foul line: short-distance spins with a loose forearm whip into a glove or fence (not a stiff wrist flick), K-position releases, and walk-through drives. Everyone throws at the same time, so there is no line. Coaching points: loose arm and tight circle, brush the hip, drag the back toe and finish tall.
Station Hitting Circuit (25 minutes). Front toss, tee work, bunting, and dry swings, about six minutes each. Bunting starts here. Coaching point: catch the ball with the bat, top of the strike zone down.
Circle Talk (5 minutes). One takeaway from each player, one focus for next time, and on check days the best strike count from the ten-pitch test.

Why Every 10U Player Pitches in Practice

At 10U the pitching distance is 35 feet, the ball is 11 inches, and the strike zone decides almost everything. A team with one pitcher is one sore arm or one family vacation away from a very long weekend, and the player who will be your best pitcher at 12U may not be able to find the plate today. Running the whole roster through the windmill circuit each practice builds a staff over a season, and it also makes better hitters, because a girl who understands the motion times it better from the batter's box.
Keep a simple record. Once every two weeks, have each player throw ten pitches to a catcher from 35 feet and write down the strikes. Progress from two strikes to five is worth celebrating out loud, and the list tells you who is ready for an inning in a game.
Pitchers who take lessons or pitch in games need more than the circuit. On nights when you have a second coach, pull two batteries aside during the hitting circuit for a short bullpen of 25 to 30 pitches, and rotate them back into the stations afterward.

Catchers and the Running Game

Player pitch brings passed balls, and passed balls bring runners around the bases. Put catchers in full gear for part of every practice: five minutes of receiving during the windmill circuit, and blocking balls in the dirt thrown by a coach from short range. A 10U catcher who keeps the ball in front of her saves more runs than any other player on the field.
Baserunning rules vary at this age. From 12U up, runners leave when the ball leaves the pitcher's hand, but 10U is restricted in many rule sets. Depending on the organization and class, 10U rules may bar a steal of home, limit runners to one base per pitch, or drop the uncaught third strike, and rec leagues often cap steals further. Find out what your league allows before spending practice time on it. If steals are allowed, add "leave on release" starts to the basepath warm-up.

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Rec Team and Travel Team Versions

The plan above suits a recreational team or a first-year travel team as written. For a rec team with many beginners, lengthen the throwing block to 15 minutes, keep Bucket Ball in its simpler 8U form, and cut the hitting circuit to three stations. The 8U plan's scoring games still work well at this level.
For a 10U travel team, stretch the practice to 90 minutes. Add a 15-minute bullpen for two batteries running beside the hitting circuit, and add a team defense block at the end: force outs at every base, then the throw home, then a simple cutoff from the outfield. Travel teams at this age play more games on a weekend than rec teams play in two weeks, so check how pitchers' arms and legs feel before planning a bullpen after a tournament.

Moving Toward 12U

Two things change at 12U: the ball grows to 12 inches and the pitching distance moves back to 40 feet. In the last month of a 10U season, let second-year players play catch with a 12-inch ball for part of the throwing block, and let pitchers finish a bullpen with a few pitches from 40 feet so the distance is not a surprise. The 12U softball practice plan adds a full bullpen block and 21 Outs team defense.

Build Your Own 10U Practice Plan

Open this plan in the free softball practice planner with the "Customize this plan" button under the plan above. Choose the 9-12 age group and the library shows the drills built for this age. Change the length, reorder blocks, print the one-page coach sheet, or share the plan by link, with no login required. The softball practice plan template is the paper and Excel version.
Save the plan to a free Rizzler account and it lands in Practice Manager, attached to a practice on your schedule with RSVP counts and station assignments for your assistants. The softball practice plans hub has sessions for every age through high school.
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Frequently Asked Questions

How long should a 10U softball practice be?

Seventy-five to 90 minutes. That fits a throwing block, pitching work for every player, a fielding block, and a full hitting circuit, and nine and ten year olds stay sharp to the end.

What should a 10U softball practice focus on?

Throwing and catching, the windmill motion for every player, fielding and throwing to a base, a hard balanced swing, and the first bunting reps. Those skills decide games in the first years of player pitch.

What is the pitching distance for 10U softball?

Thirty-five feet with an 11-inch ball in the major fastpitch organizations. It moves to 40 feet with a 12-inch ball at 12U and to 43 feet at 14U.

How do you teach windmill pitching to beginners?

In three steps, all done as a group: short spins from a few feet with a loose forearm, K-position releases that add the stride, and walk-through drives that add the full arm circle. Keep the arm loose, brush the hip, and do not worry about strikes at first.

What drills work for a 10U travel softball team?

The same core as a rec team, with more pitching and defense: a bullpen for two batteries running beside the hitting circuit, and a team defense block covering force outs, throws home, and a basic cutoff.