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The Baseball Tryout Evaluation Form, Category by Category

A baseball tryout evaluation form scores every player on the same set of baseball skills, typically nine categories: athleticism, baseball IQ, throwing, catching, infield, outfield, hitting, and the specialist rows for pitching and catcher skills. One scale, one form per player, totals ranked at the end. This page gives you the full category list, a filled-out example from a 13U travel tryout, and how to define your scale so five coaches produce one comparable list. For the blank printable, grab the tryout evaluation form template; for stations, timelines, and check-in logistics, see how to run a baseball tryout.
Baseball coach marking a player evaluation form on a clipboard behind the backstop at a tryout

The 9 categories that belong on a baseball tryout form

Score nine categories: athleticism, baseball IQ, throwing, catching, infield, outfield, pitching, catcher skills, and hitting. This is the same nine-category structure Rizzler uses as its default baseball evaluation template. Baseball is a position-specialist sport, so a form that lumps "fielding" into one row hides the player who fields grounders well but misreads every fly ball.
CategorySkills to scoreHow to see it at a station
AthleticismSpeed, footworkTimed run; footwork during infield reps
Baseball IQRules knowledge, decision makingSituational rounds: where's the play with a runner on second?
ThrowingStrength, accuracyPosition throws: SS to first, OF to third
CatchingMechanics, reliabilitySoft hands or fights the ball; drops under fatigue
InfieldMechanics, range5 grounders at, 3 to each side; glove-side backhand
OutfieldRead on hits, rangeFirst-step read off live fungo, not machine-fed
PitchingMechanics, accuracy, composure15-pitch bullpen; strike percentage and reaction to a miss
Catcher skillsBlocking, catcher IQ, throwdownsBlock series in gear; glove-to-glove time to second
HittingContact, power8 to 10 swings of front toss or live arm, not tee only
Not every player gets scored in every row. Position players skip the pitching and catcher rows unless they volunteer for them. Leave the row blank rather than guessing a score; blanks keep the ranking honest.

A filled-out example: what a scored form actually looks like

Here is a completed form for one 13U middle infielder and part-time pitcher, scored 1 to 10 at the end of a two-session tryout.
Player: #7, middle infielder / pitcher Group: 13U Session: 2 of 2
CategoryScore (1-10)Evaluator note
Athleticism7Second-fastest home-to-first in his group
Baseball IQ8Called the cut man before the coach did
Throwing6Accurate across the diamond, arm strength average
Catching7Quiet hands on short hops
Infield8Range both sides, clean exchange, feet always moving
Outfield4Late reads, drifted on two of five
Pitching69 of 15 strikes, composed after a barrel
Catcher skills(blank)Did not try out behind the plate
Hitting5Contact-first, line drives to the middle, power not there yet
Total: 51 / 80 scored Projects: starting MIF, third or fourth arm on staff
Two habits make forms like this reliable: score immediately after each rep, not at the end of the station, and write notes with specifics. "9 of 15 strikes" ranks players; "decent control" does not.

Define the scale before the first ground ball

On paper use 1 to 5; in an app use 1 to 10. Five points is fast to mark with a pen between reps. The wider scale works better in an app: a big field bunches badly on five points, and 1 to 10 converts straight to percentages for a ranked list.
Then anchor the numbers for your most contested categories. For a 13U arm: a 7 means strikes with two pitches and composure after hard contact; a 5 means strikes with the fastball only; a 3 means the bullpen ran long. Before the tryout starts, have two coaches score the same three hitters and compare. Ten minutes of calibration turns five private opinions into one ranked list.

The scoring rubric: what each number looks like

A number only works when every evaluator defines it the same way, so print the rubric on the sheet. This is the 1 to 5 rubric from Rizzler's evaluation pack. Scores are relative to the age group in front of you.
ScoreWhat it meansWhat that athlete looks like
1Well below the level; significant gapsA clear developmental need at this station today. Mechanics break down on routine reps
2Below the level; heavy development neededFlashes of the skill, but inconsistent even on routine reps
3At the level; playable nowAge-appropriate and roster-viable. Handles the routine play reliably
4Above the level; immediate impactAbove the pack for this age group, on this day. Routine plays are automatic, hard plays are competitive
5Rare for the age groupElite relative to the tryout pool. By design you should see very few of these on a full sheet
Then anchor each category. Pick any of the nine categories below to see its full rubric, on the 1 to 5 paper scale or the 1 to 10 app scale, and read it to your evaluators before the first rep:

Seen in the timed run, footwork during fielding reps, and the bases.

ScoreWhat it looks like: Athleticism
1Slow first step and heavy feet in fielding reps. Hesitates out of the box and watches the ball, not the coaches.
2Average runner with a slow start. Footwork breaks down when the drill speeds up. Rounds bases wide.
3Runs hard every time, mid-pack on the timed run. Feet stay under them through fielding reps. Rounds bases properly.
4Quick first step and above-average times. Footwork holds up late in the session. Takes the extra base when it is there.
5Fastest tier of the group. Explosive first step in every drill. Creates pressure on the bases.

Seen in situational rounds: where is the play with a runner on second?

ScoreWhat it looks like: Baseball IQ
1Does not know the count or the outs. Throws to the wrong base. Misses cutoffs.
2Knows the basics but forgets in the moment. Late on backups.
3Knows the situation. Hits cutoffs. Backs up plays.
4Anticipates the play before it happens. Communicates with teammates.
5Thinks an inning ahead. Directs teammates. Makes the smart play under pressure.

Seen in position throws: shortstop to first, outfield to third.

ScoreWhat it looks like: Throwing
1Ball dies before the target. Throws well off line. All arm, no body.
2Gets it there but weak. Accurate short, wild on longer throws.
3Reaches the target on one hop from the outfield. Accurate on routine plays.
4Strong throws with carry. Quick release. Accurate under pressure.
5Ball explodes out of the hand. On line from anywhere on the field. Throws out runners.

Seen across every station: soft hands or fights the ball, drops under fatigue.

ScoreWhat it looks like: Catching
1Fights the ball. Catches against the body. Drops routine throws.
2Catches what is at them, but the hands are loud. Drops show up as the station runs long.
3Soft hands on routine throws. Reliable through the whole station.
4Quiet hands on short hops and off-line throws. No drops under fatigue.
5Catches everything catchable. Turns bad throws into outs.

Seen on grounders at, to each side, and the glove-side backhand.

ScoreWhat it looks like: Infield
1Waits for the ball to come. Stiff lower half. Traps the ball against the body.
2Fields balls hit at them. Bobbles the transfer. Will not charge slow rollers.
3Gets to balls two or three steps either side. Catches out front, clean exchange on routine plays.
4Good first step, ranges both directions. Soft hands on bad hops, the backhand is reliable.
5Makes plays others cannot reach. Reads hops early. Smooth on every ball.

Seen on first-step reads off live fungo, not machine-fed.

ScoreWhat it looks like: Outfield
1Freezes on contact. Misreads most balls off the bat. Catches are an adventure.
2Drifts instead of running routes. Handles balls hit at them, late on balls over either shoulder.
3Solid first-step read off live contact. Direct routes on routine balls, secure catches.
4Good reads and efficient routes in both directions. Runs down balls in the gap.
5Elite first-step read. Takes away extra-base hits. Every catchable ball gets caught.

Seen in a 15-pitch bullpen: strike percentage and the reaction to a miss.

ScoreWhat it looks like: Pitching
1Cannot find the zone and the bullpen runs long. Mechanics change pitch to pitch.
2Strikes come in streaks. Fastball only. Rattled by hard contact.
3Throws strikes with the fastball. Repeats the delivery on most pitches.
4Strikes with two pitches. Stays composed after hard contact.
5Commands both sides of the plate with more than one pitch. Attacks every hitter.

Seen in a block series in gear and glove-to-glove time to second.

ScoreWhat it looks like: Catcher Skills
1Turns the head on blocks and balls get through. Throwdowns sail.
2Blocks balls in front but not to the sides. Slow transfer on throwdowns.
3Keeps blockable balls in front. Accurate throwdowns with an average release.
4Blocks and recovers quickly to either side. Quick transfer, on-target throwdowns.
5Nothing gets through. Glove-to-glove times that change the running game. Runs the infield.

Seen in 8 to 10 swings of front toss or live arm, not tee only.

ScoreWhat it looks like: Hitting
1Steps away from the pitch. Head pulls out. Swing is late or early.
2Off-balance swing. Weak contact to the pull side. Chases pitches out of the zone.
3Level swing, stays balanced. Solid contact on strikes.
4Quick hands. Drives the ball to all fields. Does not chase.
5Barrels the ball. Adjusts to different pitch speeds. Still dangerous with two strikes.
Pro scouting's 20-80 scale works the same way: 50 is defined as major-league average and every tool is graded against it.

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Adjust the form by age

At 9U and 10U, cut to six rows: athleticism, throwing, catching, infield, hitting, and coachability, and time home to first instead of a 60-yard dash. The specialist rows are mostly projection at that age. By 13U the full nine categories apply, and the timed 60 becomes worth recording as a number, not a score. For high school and heavy travel tryouts, add measured rows where you have the tools: exit velocity off front toss, pop time for catchers, pitch velocity from a radar gun. Measurements travel across years; opinions don't.

Two formats: one sheet per player, or the whole group on one page

The form comes in two formats. The per-player sheet is the format shown above: one page per player, categories as rows, a note next to every score. Use it at stations and for any player you are close on. The roster sheet flips it: one row per player, the nine categories across the top, a whole tryout group on a page or two. Use it to scan a big field from one clipboard and compare players side by side as they rotate through.
Group: ______ Evaluator: ______ Date: ______ Score each cell 1 to 5; leave specialist columns blank if not attempted.
#PlayerAthIQThrCatIFOFPitC-SkHitTotalRec
1
2
3
4
5
Rec: Y = yes, B = bubble, N = no. Columns: Athleticism, Baseball IQ, Throwing, Catching, Infield, Outfield, Pitching, Catcher Skills, Hitting.
The roster sheet has no notes column, so pair it with per-player sheets for bubble players. The downloadable pack below includes both, plus a team sheet that totals each row automatically and a draft board that ranks the group from the scores.
The printable baseball tryout evaluation form: nine category rows with 1 to 5 score circles, the scoring rubric strip across the top, and a notes column

From clipboard stack to ranked list

The form is the easy half. At a tryout with 100-plus registrants and 15 coaches, the hard half is turning hundreds of sheets into one ranked list before offers go out. Scored in Rizzler, every coach enters numbers at their station on a phone, the ranked board builds itself during the tryout, and offers go out and get tracked from the same place, with no transcription step. The Team Tryouts workflow covers registration through offers for up to 300 players on the Club plan, with the baseball template pre-loaded and editable on Coach and Club. The baseball tryouts page shows the whole flow. And if you run softball too, the softball version of this form covers the fastpitch-specific rows.
The scores are also your first practice plan: the skills where the whole group graded lowest are the blocks to schedule in week one. The baseball practice plans page has timed sessions by age, from 8U through high school.

Frequently Asked Questions

What categories go on a baseball tryout evaluation form?

Nine: athleticism, baseball IQ, throwing, catching, infield, outfield, hitting, plus pitching and catcher skills for players who try out for them. Score two or three observable skills inside each, and leave specialist rows blank for players who don't attempt them.

What scale should I use to score a baseball tryout?

Use 1 to 5 on paper and 1 to 10 in an app, and define the middle before you start. The single most useful rule: attach one sentence of evidence to each score. "9 of 15 strikes" ranks players; "good control" starts arguments.

Do pitchers and position players need separate forms?

No. Use one form with pitching and catcher rows that only get filled in when attempted. One form keeps every player comparable on the shared rows, athleticism, hitting, and defense, while the specialist rows sort your staff. Separate forms make the final ranking a merge problem.

How do I keep 15 evaluators scoring consistently?

Anchor and calibrate. Write one sentence per number for the contested categories, then have pairs of coaches score the same players for the first ten minutes and reconcile gaps. At scale, also rotate evaluators across stations between sessions so no player's total depends on one coach's hard grading.

Get the full template pack: player sheets, team sheet, draft board

The forms above are free to copy straight from this page. The pack adds the print-ready and editable versions of all of it: individual player sheets, a full team sheet that scores your whole roster on one page with totals that add themselves, and a draft board that ranks players from the scores. Use the form below, mention baseball tryout evaluation pack in the message box, and we will email the whole pack to you.

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