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Planning Back-to-Back Baseball Games

Planning Back-to-Back Games in Youth Baseball

Back-to-back games — two games on the same day with 30-90 minutes between them — are a staple of tournament baseball. The biggest trap coaches fall into: treating game two like a separate event instead of the continuation of a single day's workload. Pitch counts are cumulative. Fatigue is cumulative. Your plan for game two starts before game one's first pitch.
Flat isometric illustration of two adjacent baseball diamonds with a coach in between checking a tablet for pitcher availability

The Cumulative Pitch Count Rule

In Little League and most youth leagues, daily pitch counts don't reset between games on the same day. If your pitcher throws 40 pitches in game one, his daily total is 40 — not zero — when game two starts.
Game 1 PitchesRemaining for Game 2 (11-12 age, 85 limit)Rest Triggered by Game 1
2065 remaining0 rest days — can pitch game 2
3550 remaining1 rest day — can still pitch game 2 (same day)
5035 remaining2 rest days — can still pitch game 2 but approach with caution
66+19 or fewer remaining4 rest days — should NOT pitch game 2
The critical insight: a pitcher who throws 35 pitches in game one can technically pitch game two, but the combined total determines rest. If he throws 35 in game one and 30 in game two (65 total), that's 3 rest days. Plan the day's total, not each game individually.

Game Two Pitching Strategy

Option A: Completely separate staffs. Use different pitchers in each game. Game-one arms don't touch the mound in game two. Cleanest approach, but requires deep pitching depth.
Option B: Short appearances in both games. Two pitchers each throw 25-35 pitches per game. Total daily load stays manageable. Works if you have 4-5 reliable arms.
Option C: One workhorse, one committee game. Your best pitcher goes 65 in game one. Game two is a bullpen game with 3-4 arms throwing 15-25 pitches each. This preserves game-two pitchers for the next day.

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Catcher Management in Back-to-Back Games

Your catcher catches game one (6 innings). You want him to catch game two. That's 12 innings of catching in one day. Physically, it's brutal on a youth player.
Even if the rules allow it, consider rotating catchers between games. And remember the catcher-to-pitcher rule: if your catcher catches 4+ innings across the day, he can't pitch.

Lineup Adjustments

Fatigue matters at the plate too. If your 3-hole hitter went 3-for-3 in game one but ran the bases hard all morning, he might be gassed by game two's fifth inning. Consider:
  • Resting defensive effort by moving fatigued players to less demanding positions (outfield corners)
  • Giving your catcher a break at DH or first base in game two
  • Using Rizzler's game planning to set different fielding rotations for each game

Frequently Asked Questions

Do pitch counts reset between games on the same day?

No. Pitch counts are cumulative across all games on the same calendar day in Little League and most youth leagues. See the pitch count limits page for details.

Can a pitcher who threw 20 pitches in game one pitch game two?

Yes, with 0 rest days triggered by 20 pitches. But their game-two pitches add to the daily total, and rest is based on the combined count. If they throw 20 in game one and 40 in game two (60 total), that's 3 rest days.

How much rest should players get between games?

Hydrate immediately after game one. Light stretching only — no hard throwing or batting practice between games. The 30-90 minute gap is recovery time, not warmup time.

Does Rizzler handle same-day doubleheaders?

Yes. Rizzler's tournament planner tracks cumulative daily pitch counts across same-day games and shows updated availability between games. The schedule knows which games are on the same day.

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